OsmAnd
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#include <renderRules.h>
Public Attributes | |
std::vector < RenderingRuleProperty * > | properties |
std::vector< int > | intProperties |
std::vector< float > | floatProperties |
std::vector< RenderingRule > | ifElseChildren |
std::vector< RenderingRule > | ifChildren |
std::vector<float> RenderingRule::floatProperties |
std::vector<RenderingRule> RenderingRule::ifChildren |
std::vector<RenderingRule> RenderingRule::ifElseChildren |
std::vector<int> RenderingRule::intProperties |
std::vector<RenderingRuleProperty*> RenderingRule::properties |